var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (g && (g = 0, op[0] && (_ = 0)), _) try {
            if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [op[0] & 2, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
import { createCanvasContext } from '../_util/jsapi/create-canvas-context';
import { getSystemInfo } from '../_util/jsapi/get-system-info';
import { Component, getValueFromProps } from '../_util/simply';
import { ProgressBarDefaultProps } from './props';
var animationFrameDuration = 16;
Component({
    props: ProgressBarDefaultProps,
    data: {
        curProgress: 0,
        canvasWidth: 100,
    },
    methods: {
        requestAnimationFrame: function (fn, duration) {
            if (duration === void 0) { duration = animationFrameDuration; }
            setTimeout(fn, duration);
        },
        getDrawColor: function () {
            var _a = getValueFromProps(this, [
                'strokeColor',
                'trailColor',
            ]), strokeColor = _a[0], trailColor = _a[1];
            var drawColor = {
                strokeColor: strokeColor || '#1677ff',
                trailColor: trailColor || '#F5F5F5',
            };
            return drawColor;
        },
        getCanvasContext: function () {
            return __awaiter(this, void 0, void 0, function () {
                var systemInfo, pixelRatio, width, _a;
                return __generator(this, function (_b) {
                    switch (_b.label) {
                        case 0:
                            if (this.ctx)
                                return [2 /*return*/];
                            return [4 /*yield*/, getSystemInfo()];
                        case 1:
                            systemInfo = _b.sent();
                            pixelRatio = systemInfo.pixelRatio;
                            width = getValueFromProps(this, 'width');
                            _a = this;
                            return [4 /*yield*/, createCanvasContext([this.canvasId, this])];
                        case 2:
                            _a.ctx = _b.sent();
                            this.ctx.imageSmoothingEnabled = true;
                            this.ctx.imageSmoothingQuality = 'high';
                            // 微信小程序不支持 CanvasWidth 参数，此时 pixelRatio 默认为 1
                            pixelRatio = 1;
                            this.setData({
                                canvasWidth: width * pixelRatio,
                            });
                            return [2 /*return*/];
                    }
                });
            });
        },
        clearCanvas: function () {
            var ctx = this.ctx;
            var canvasWidth = this.data.canvasWidth;
            ctx.clearRect(0, 0, canvasWidth, canvasWidth);
        },
        updateCanvasProgress: function (prev) {
            return __awaiter(this, void 0, void 0, function () {
                var drawColor, curRad, targetRad, direction, draw;
                var _this = this;
                return __generator(this, function (_a) {
                    switch (_a.label) {
                        case 0:
                            drawColor = this.getDrawColor();
                            return [4 /*yield*/, this.getCanvasContext()];
                        case 1:
                            _a.sent();
                            curRad = Math.floor((prev / 100) * 360);
                            targetRad = Math.floor((this.data.curProgress / 100) * 360);
                            direction = curRad < targetRad ? 1 : -1;
                            draw = function () {
                                if (curRad == targetRad)
                                    return;
                                var _a = getValueFromProps(_this, [
                                    'speed',
                                    'animation',
                                ]), speed = _a[0], animation = _a[1];
                                curRad = direction * speed + curRad;
                                if (direction == -1) {
                                    curRad = Math.max(curRad, targetRad);
                                }
                                else {
                                    curRad = Math.min(curRad, targetRad);
                                }
                                _this.clearCanvas();
                                _this.drawOrbit(drawColor.trailColor);
                                _this.drawProgress(drawColor.strokeColor, curRad);
                                _this.ctx.draw(true);
                                _this.requestAnimationFrame(draw, animation ? animationFrameDuration : 0);
                            };
                            draw();
                            return [2 /*return*/];
                    }
                });
            });
        },
        drawProgress: function (color, rad) {
            var ctx = this.ctx;
            var canvasWidth = this.data.canvasWidth;
            var strokeWidth = Number(getValueFromProps(this, 'strokeWidth'));
            ctx.beginPath();
            ctx.strokeStyle = color;
            ctx.lineWidth = strokeWidth;
            ctx.setLineCap('round');
            ctx.arc(canvasWidth / 2, canvasWidth / 2, canvasWidth / 2 - strokeWidth, -Math.PI / 2, -Math.PI / 2 + (rad / 360) * 2 * Math.PI, false);
            ctx.stroke();
        },
        drawOrbit: function (color) {
            var ctx = this.ctx;
            var canvasWidth = this.data.canvasWidth;
            var strokeWidth = Number(getValueFromProps(this, 'strokeWidth'));
            ctx.beginPath();
            ctx.strokeStyle = color;
            ctx.lineWidth = strokeWidth;
            ctx.arc(canvasWidth / 2, canvasWidth / 2, canvasWidth / 2 - strokeWidth, 0, Math.PI * 2, false);
            ctx.stroke();
        },
        calProgress: function () {
            var _a = getValueFromProps(this, ['percent', 'type']), p = _a[0], type = _a[1];
            var percent = +p;
            if (isNaN(percent)) {
                return this.setData({ curProgress: 0 });
            }
            var prevProgress = this.data.curProgress;
            if (percent === prevProgress) {
                return;
            }
            this.setData({
                curProgress: percent > 100 ? 100 : percent < 0 ? 0 : percent,
            });
            if (type === 'circle') {
                this.setCanvasId();
                this.updateCanvasProgress(prevProgress);
            }
        },
        setCanvasId: function () {
            this.canvasId = this.$id
                ? "ant-progress-canvas-".concat(this.$id)
                : "ant-progress-canvas";
        },
    },
    ctx: null,
    drawColor: null,
    canvas: null,
    attached: function () {
        this.calProgress();
    },
    observers: {
        '**': function () {
            this.calProgress();
        },
    },
});
